home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
EuroCD 3
/
EuroCD 3.iso
/
Programming
/
Amos
/
AMOSList-0198
/
AMOSLIST
/
000100_amos-request@svcs1.digex.net_Wed Jan 21 16:48:19 1998.msg
< prev
next >
Wrap
Text File
|
1998-06-24
|
3KB
|
101 lines
>From amos-request@svcs1.digex.net Wed Jan 21 16:48:19 1998
Received: from svcs1.digex.net (svcs1.digex.net [204.91.197.224])
by pony-1.mail.digex.net (8.8.8/8.8.8) with ESMTP id QAA00414
for <mcox@access.digex.net>; Wed, 21 Jan 1998 16:48:19 -0500 (EST)
Received: (from daemon@localhost)
by svcs1.digex.net (8.8.5/8.8.5) id NAA08911
for amos-out; Wed, 21 Jan 1998 13:04:36 -0500 (EST)
Received: from pony-2.mail.digex.net (pony-2.mail.digex.net [204.91.241.6])
by svcs1.digex.net (8.8.5/8.8.5) with ESMTP id NAA08907
for <amos-list@svcs1.digex.net>; Wed, 21 Jan 1998 13:04:35 -0500 (EST)
Received: from post.demon.nl (post.mail.nl.demon.net [194.159.73.2])
by pony-2.mail.digex.net (8.8.8/8.8.8) with SMTP id NAA14053
for <amos-list@access.digex.net>; Wed, 21 Jan 1998 13:04:11 -0500 (EST)
Received: from lobster.demon.nl ([194.159.230.120]) by post.demon.nl
id aa0017095; 21 Jan 98 19:03 MET
Message-Id: <3.0.32.19980121190342.007ade60@pop3.demon.nl>
X-Sender: lobster@pop3.demon.nl
X-Mailer: Windows Eudora Pro Version 3.0 (32)
Date: Wed, 21 Jan 1998 19:03:44 +0100
To: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>,
AMOS List <amos-list@access.digex.net>
From: Evert-Jan Slypen <jazz@lobster.demon.nl>
Subject: Re: CBATNAM progress...
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Status: O
X-Status:
At 09:57 21-1-1998 -0500, Mr. Giark To You wrote:
>> Our music guy (EJS), had planned at one point on doing a special
>> "Boss-tune" for the FinalBossBattle Phase of my SideShooter. If
>> he is still doing that, then the phase might be fine the way it is.
>
>I haven't received any new music (nor most of the music) at this point.
I haven't heard from Michael yet (the converter guy). I'll call him
tomorrow to see how far he is (considering most tunes are huge big
puslating pod-spawning behemoths).
Anyway, the layout for the tunes is something like this...
|- Title Tune
|- Intro Tune (haven't made this one yet)
|- Highscore Tune
|- No Highscore Tune
|- Credits Tune
|- Level 1 Tunes
| |- Get Ready
| |- Life Lost
| |- Game Over
| |- Phase 1 Ingame Tune
| |- Mid Boss Tune
| |- Phase 2 Ingame Tune
| |- End Boss Tune
| |- Boss Defeated!
| `- Stage Completed!
|- Level 2 Tunes
| |- Get Ready
| |- Life Lost
| |- Game Over
| |- It's the Boss!
| |- Level xx Tune (Outdoors Level)
| |- Level xx Boss Tune
| |- Level yy Tune (Arctic Level)
| |- Level yy Boss Tune
| |- Level zz Tune (Scary Level)
| |- Level zz Boss Tune
| |- Level Complete!
| `- Stage Complete!
|- Level 3 Tunes
| |- Life Lost
| |- Game Over
| |- Slow Explorer Tune
| |- Fighting Tune
| `- Stage Complete!
|- Level 4 Tunes
| |- Life Lost
| |- Game Over
| |- Ingame tune
| `- Stage Complete!
|- Secret Tunes
| |- Get Ready
| |- Game Over
| |- Stage Complete!
| |- Ingame Tune
|- Game Completed (Bubba and Girlfriend screen)
`- Game Lost (Taxman screen)
Seeing that no two tunes are alike, this makes a grand total of 45 tunes.
Now, if anything should be changed or added; let me know and I can squeeze
it in...
Anyway, I'll call him tomorrow. I'll probably give him a hand because it's
hard to find good samples for synthsounds (and I'm still not happy with the
way the Secret tunes sound in PT.. but that's another story :).
---
Eef.